Turn-based Role Playing Games, for example, tend to follow a slightly different set of rules than First Person Shooters, and the implications of specific design choices for gameplay within those genres vary. Much like movies can communicate character personalities and development through the framing, composition, and color choices within a particular shot (among other things, of course), video games, as an interactive medium, can communicate similar concepts and information through GAMEPLAY.Īlthough certain broad, more vague game design concepts can be applied universally across all video games, the particulars of game design tend to vary between genres. In my opinion ( and my own words), game design can be defined as:Ī set of fundamental rules and design philosophies that revolve around teaching players the rules and mechanics of your game through intuitive design choices. After I had played through Hyper Light Drifter for the first time, everything suddenly clicked – I felt that I finally understood game design.īut that statement begs an important question. Much of this realization and appreciation can be traced back to one game – Hyper Light Drifter, an indie game developed by Heart Machine. However, this is an opinion I didn’t develop until the end of my time in high school, towards the beginning of my college years. I think it’s a massively underappreciated art form. Game design is one of my biggest passions.
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